option = { backgroundColor: '#5580A1', title: { bottom:-5, text: '12-16年中国移动游戏市场收入规模(亿元)及增长趋势', subtext:'数据来源:DataEye2016中国移动游戏行业年度报告' }, tooltip: { trigger: 'axis' }, legend: { data:[ '手游增量', '手游收入','总体收入','总体增量'] }, xAxis: { axisTick: { alignWithLabel: true }, data: ["2012", "2013", "2014", "2015", "2016"] }, yAxis: [{ type: 'value', name: '增速', min: 0, max: 300, position: 'right', axisLabel: { formatter: '{value} %' } }, { type: 'value', name: '市场收入', min: 0, max: 2000, position: 'left' }], series: [{ name: '手游增量', type: 'line', label: { normal: { show: true, position: 'top', } }, lineStyle: { normal: { width: 3, shadowColor: 'rgba(0,0,0,0.4)', shadowBlur: 10, shadowOffsetY: 10 } }, data: [90.6, 246.9, 144.6, 87.2, 17.7] }, { name: '总体增量', type: 'line', label: { normal: { show: true, position: 'top', } }, lineStyle: { normal: { width: 3, shadowColor: 'rgba(0,0,0,0.4)', shadowBlur: 10, shadowOffsetY: 10 } }, data: [35.1, 38, 37.7, 22.9, 17.7] },{ name: '手游收入', type: 'bar', yAxisIndex: 1, data: [32.4, 112.4, 274.9, 514.6, 819.2] },{ name: '总体收入', type: 'bar', yAxisIndex: 1, data: [602.8, 831.7, 1144.8, 1407, 1655.7] }] };